Sabertron™ Game Modes

All Sabertron™ series/models support 5 different game modes:

OneHit

 ONE HIT TO WIN

This is the most basic game. If a player gets a clean hit on any part of their body other than the sword, that player loses. Note that the hit has to be stronger than the sensitivity setting in the options menu. For sword fighting purists!

OneHit-game

Countdown

COUNTDOWN

Each strike on your opponent takes off one unit of health, as long as that strike is stronger than the sensitivity set in the options menu.

Countdown-game

Metered

METERED DAMAGE

Each hit depletes a percentage of health, depending on the strength of the hit and the sensitivity setting in the options menu.  Ranges from two hard hits, to six small glancing blows will win the game.

Metered-game

Eternal

ETERNAL STRUGGLE

Each hit depletes the health of an opponent depending on the strength of the strike, as in Metered Damage mode. However, both the passing of time and sword clashes will restore health. After a period of successful defense, a sound will signal the return of health, and your health will be back! Go ahead, run away and hide to restore your health! Or play defense to avoid another damaging blow to knock you out of the game!

Eternal-game

Endless

ENDLESS

This game might not ever end! It builds upon Eternal Struggle, but each strike generates less damage the closer a player gets to zero health. And, a player’s health is more quickly restored the closer the player is to zero health. It might take ten back-to-back strikes to finish off your opponent before the health is restored! This game could work off some calories!

Endless-game